Seeking funding on Kickstarter, A Princess to Save Me is a game that starts off with a very traditional fairytale storyline: a princess, kidnapped by an evil monster, is saved by a handsome prince. But the game diverges from this path pretty quickly when the prince dies not long after his daring rescue and suddenly you, a helpless princess, are left to fend for yourself for the first time in your life.
A Princess to Save me clearly isn’t a game that wants to set up a simple heroic role-reversal where the princess grabs the prince’s sword and inexplicably wields it with ease. Rather, the idea is to learn, adapt, and grow beyond the expectations and limitations that have been placed on your character by other people. The game’s Kickstarter page states that “the game is conversation about vulnerability, love, and a person’s perception of self. What makes us helpless?”
A Princess to Save Me is a tactical RPG with turn-based combat that’s full of choices for the player to make. With multiple endings and different plot branches to explore, it’s clear these choices will have a sense of meaning and will help to shape the princess as a character. There’s a demo available on the game’s Kickstarter page now that’s pretty short but gives you a good idea of the tone of the game and a sense of the fantastic medieval universe it’s set in.
The demo also lets you have a closer look at the game’s graphics, which the studio hope to improve with the $10,000 Kickstarter funding. The studio currently use RPG Maker, and although this looks nice enough, they do say it’s “very limited. There are only four sets of graphics for backgrounds, and characters do not have any combat animation. We need an artist to have more backgrounds, animation and to create custom UI.”
It would definitely be a bonus for the game to look a little more polished, but hopefully they don’t change the basic style too much because it really pleasantly reminds me of games I used to play on Game Boy as a child, particularly Pokemon, and that nostalgia factor is definitely a plus.
We like the game’s aim of taking a story and character type we all know and forcing us to look at it in a different way, to take the character traditionally used as the male motivator and give her a story of her own. Developing a choice-driven story is interesting as well; hopefully it’ll show many different ways a damsel in distress could grow and change just given the opportunity, make us consider how we perceive weakness, and the many manifestations of strength that go beyond the ability to wield a mace like it’s a helium balloon.
Drunk Dragon Games is seeking $10,000 to create the game on Kickstarter. They currently have $1,290, but with 20 days left to go there’s still time to make A Princess to Save Me happen. If you’re interested in checking out more about the game, or giving the demo a try before you commit the $10 (£6.50) required to get a digital copy in January 2017, you can visit the page here.
Main image via Kickstarter